Here we go again. I’m actually trying not to laugh too hard and wake up my neighbours but it seems Mikeyboy figured out that I was bundling the last 2 releases with a readme stating “if you got this from anywhere else than Github it’s stolen“. He also managed to remove some of the watermarks on the textures while failing to edit the ones in the alpha channels of the albedo maps. On an Android you only can edit that much, alpha channels are not possible afaik. Well shit Mikey, well shit. Maybe go pirate Photoshop for Android, that might help you.
The best thing though is that he simply took the files from “World_of_Tanks\res_mods\0.9.17.0.1\vehicles\milkym4n\J16_ST_B1″ and copied them to “World_of_Tanks\res_mods\0.9.17.0.1\vehicles\japan\J16_ST_B1\” completely forgetting a lot of file references in the actual 3D mesh files which all point to my original path.
For some reason he also got rid of the J14_Type_61.xml vehicle script in “World_of_Tanks\res_mods\0.9.17.0.1\scripts\item_defs\vehicles\japan”. This is a crucial file for the remodel to work so without it you can guess what’s gonna happen… yeap the game crashes to desktop when you select the STB-1 in your garage or have one in a battle and you get an error log in your python.log stating
CRITICAL: [Exception] [Compound] Failed to load model vehicles/japan/J16_ST_B1/normal/lod0/Chassis.model! Compound building failed!
I really wonder why this is happening. Could it be the missing XML or the file path that was changed. I don’t know… well of couse I know but I want to let Mikeyboy figure it out himself since he’s the one figuring out remodeling on an Android device 😀